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Public Attributes

_Game Struct Reference

Collaboration diagram for _Game:
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List of all members.

Public Attributes

int active
int chowpending
Claims claims [NUM_SEATS]
int cmsg_check
char * cmsg_err
ChowPosition cpos
int cseqno
Tile discarded_tile_count [MaxTile]
Tile exposed_tile_count [MaxTile]
int fd
int firsteast
unsigned int flags
int hands_as_east
Konging konging
int manager
int mjpending
Whence needs
GameOptionTable option_table
char * paused
seats player
PlayerP players [NUM_SEATS]
int protversion
int ready [NUM_SEATS]
TileWind round
int serial
GameState state
seats supplier
Tile tile
void * userdata
struct {
   int   dead_end
   int   live_end
   int   live_used
   int   size
   Tile   tiles [MAX_WALL_SIZE]
Whence whence

Detailed Description

Definition at line 155 of file game.h.

The documentation for this struct was generated from the following file:

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